Discussion of the deck 'Minions of Sanavaan' by Windir78  XML
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Windir78

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In this topic we discuss the deck shown below. What do you think of this deck? Any suggestions for improvement?

PSN: windir_87
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i would either change the White Cubic (90) for a yellow, as i guess its for the king, or not bother and add something else in, as its a bit of a long shot and youre not using many high cards, also i would change the oracle for a deathspeaker and put a miner instead of the cubic




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ah sorry just noticed you have 9 spells, whittle em down a bit to even 5-6 itl give you more room for creatures




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Windir78

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Okay, this is my first real deck build. I've yet to get a hold of a lot of the more powerful cards so I'm trying to use a lot of common creatures.

I've only tested this against the AI (Normal) this far so it's online use is questionable. It has 5 wins in a row though (Arbiter, Fire Kings Rage, Water Conquest, Earth Atonement, Wood Unleashed).

Keycards:
King Sanavaan (258) (obviously)
Corzes Oath
Dwarfs
(Dwarf Battle Forge (153))
(Novogous Catapult)

By using Giant Axe Dwarf (41) and Stone Wing Dwarf (39) I'm basically trying to get ready for King Sanavaan (258)'s appearance. By placing him in center square, if possible, I can use his fieldmorph ability to strengten my otherwise weak creatures while his magic attack is very useful against "theme decks".

Corzes Oath used on the Dwarfes (mostly "Hammer Valley") helps speed along the summoning of Sanavaan.

Beguiling Fog (94) and Elven Plaguedancer (163) rotates enemies and gives a damage boost to my lesser creatures (blind side).

Green Lycanthrope (56), Elven Berskerker Maiden, Flame Novice (111) and Clare Wil's Banner (96) usually means more damage for a lesser mana cost. This way I can mostly spare some mana for attacking with a lot of creatures or summoning King Sanavaan (258).

Novogus Catapult (43) is very useful in combination with Sanavaan and/or Dwarf Battle Forge (153) since it gives a huge mana return. If I had another I wouldn't hesitate to use it.

Other cards are mostly fillers that helps even out some situations. I've yet to try this against a deck with "bigger" creatures but King Sanavaan (258)'s ability to lower Biolith creatures HP (if they're on non-Biolith fields) has turned the tide on several occasions.

Any suggestions?

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Windir78

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Hi!

You're a bit to quick for me

Yes, adding Deathspeaker would probably do a lot of good. I'll try it right away. Sadly I don't yet have a Yellow Cubic (54) or a "Miner".

White Cubic (90) is mostly a "Decoy" since the AI (and often human players) sees it as a threat. Usually the "enemy" is willing to spend a lot of mana just to get it of the board which keeps the bigger creatures away from my Dwarfs

I'm thinking of removing both "Fissures" since they haven't really been that helpful.

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Windir78

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Fist of Verzar (105) would probably be a great addition since I usually get at least 4 earth fields each game. Don't have it yet though.

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maybe one fissure when you get a miner, i have really only started using them recently with another deck, and they have worked very well, i agree with the catapult, even though i dont like it i do use it and its worthwhile. you could possibly think of using a cloudrunner instead of the monk, that way you could get a couple of cards extra to get what you need, and something with dodge on the field




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Windir78

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Great suggestion, I've only got one Cloudrunner though which is currently used in my girlfriend's deck. Is it worth an argument->fight->break-up?

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yea not worth a fight lol, let me know if you cant get any i got a lot of em




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Windir78

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Thanks for the offer! I'll probably recieve my Set 1 Booster Box next week however, I would be surprised if I didn't catch at least one Cloud Runner (25) by then

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Windir78

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I haven't really gotten any of the keycards in the last 3 games except the dwarfs. Still managed to win using Flame Novice (111), Monk Elder of Okunada (19) and Green Lycanthrope (56) (one of my favourite cards this far).

This resulted in very quick wins (turns 10-12). I might have been a bit lucky though since my Lycanthropes morphed all but once. Since I try to only harm, and not kill the enemy creatures, the AI wasn't able to summon any powerful creatures.

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Okay, so I've made some changes. I was lucky enough to pull a Black Hood Dwarf Vulitra (51) yesterday and it's really made a difference.

Mostly because an opponent usually thinks twice before killing Vulitra (discard) which keeps him in play for a long time. Since I use King Sanavaan (258), Dwarf Battle Forge (153) and Alujhan Fieldbond the discards for killing Vulitra can be pretty brutal (at least 3-4 cards). This leaves the opponent hoping for a good top card and restricts combos somewhat.

I've also added Fist of Verzar (105) which, in combination with aforementioned cards, deals massive damage.

Novogus Gravekeeper (53) and Undead Dragon (49) are mostly in case of a huge mana reserve or/and for use against Attrition(?) with Summoner Mesmer's Lapse (93).

Any ideas for improvement?

This message was edited 1 time. Last update was at 05/02/2010 20:23:32


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SoDaReTuRnS2007

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Arelai the Protector (50) could improve the deck as protection can be frustrating for your opponent sometimes...Se Hollyn Battle Hymn (295) is another alternative to the fieldbond...with 2 mana you can get a 2 bonus hp to 3 adjacent creatures...

This message was edited 3 times. Last update was at 05/02/2010 20:47:53


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Windir78

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True, I don't have Arelai yet though. Hopefully I'll pull that card when my Set 1 boosters arrive next week. Otherwise I guess I'll have to buy the Set 1 Earth Theme Deck to get a hold of it.

Thanks for the advice!

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Windir78

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I usually use Fieldbond on Earth creatures to get one more Earth field (which helps Vulitra, Sanavaan and Fist of Verzar (105)), not solely to get more HP.

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