Discussion of the deck 'Fun: Ninja' by ShadowKen  XML
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ShadowKen

Noble
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Joined: 30/06/2008
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Wood Warlord

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In this topic we discuss the deck shown below. What do you think of this deck? Any suggestions for improvement?

PSN: ShadowKen74
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ShadowKen

Noble
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Joined: 30/06/2008
Last Visit: 24/07/2010
Messages: 1858
ELO rating: 1,257

Wood Warlord

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Location: Belgium
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Going 1st and having a combo ninjas early in hand obviously are a big help,
but i've found this deck to perform very well on ranked nowadays + it is a lot of fun to play.

Specifically the move/rotate features of the Water, Earth and Wood Ninjas can be quite disturbing for most classical deck types.

PSN: ShadowKen74
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SoDaReTuRnS2007

Dragon
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Joined: 14/10/2008
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Water Venoan Assassin

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Yes the ninja combo and their attack pattern can be deadly...I hated ninjas sometimes...I found out that in long matches they lack of attack power...no big guys in the deck either...but this one is for a quick win...

PSN: SoDaReTuRnS2007
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ShadowKen

Noble
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Joined: 30/06/2008
Last Visit: 24/07/2010
Messages: 1858
ELO rating: 1,257

Wood Warlord

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Location: Belgium
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SoDaReTuRnS2007 wrote:but this one is for a quick win...


True ... you should be aiming to win within 20 or 25 turns max (often even less).

Thing is, it can disrupt slower deck types like Attrition or CoP due to the invisibility of the Ninjas,
and it can cope with Speed and Mana-Control due to not being dependent on a lot of mana at a specific time.

General guideline for this deck (in my book in fact for any deck), is to make so that you can start your next turn with 3 mana.
How to handle the rest, speaks for itself depending on the Ninja draw you have.

PSN: ShadowKen74
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SoDaReTuRnS2007

Dragon
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Joined: 14/10/2008
Last Visit: 30/07/2010
Messages: 517
ELO rating: 1,157

Water Venoan Assassin

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Location: Argentina
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Yes 3 mana in all turns as a basis...I would like to see it against a heavy speed deck...

PSN: SoDaReTuRnS2007
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ShadowKen

Noble
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Joined: 30/06/2008
Last Visit: 24/07/2010
Messages: 1858
ELO rating: 1,257

Wood Warlord

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Location: Belgium
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SoDaReTuRnS2007 wrote:I would like to see it against a heavy speed deck...


Don't remind me of our World Championship games
Those decks do rely as well on having a good draw as to optimize bonus HP for on field summoning.

But ... like i posted before, going 1st with this deck is a plus.
Going 2nd against a pure speed deck will probably need Didi, Siam, a Bomber or a Water/Earth Ninja that can do enough damage.

PSN: ShadowKen74
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SoDaReTuRnS2007

Dragon
[Avatar]

Joined: 14/10/2008
Last Visit: 30/07/2010
Messages: 517
ELO rating: 1,157

Water Venoan Assassin

No trades made
Location: Argentina
Offline

Yes going first with the ninjas can be deadly...General Lug (126) isnt as popular as it should so you can go for the win with the invisibility combo easily...as for the World Cup...the deck I used on the second game wasnt a common speed...it was a CoP creation that made that day and only used for that match as I thought you had defeated me...cant believe that win...would like to see that match again

PSN: SoDaReTuRnS2007
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